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Boy,
when you go back and look at your early stuff, you can be
really surprised at how awful your early stuff is.
I guess most of the panels I picked out here aren't that awful,
but boy do I feel embarrassed by some of the early comics
I've done!
Now then, allow me to shift my embarrassment to ... awe!
*ahem*
Ho.
Ly.
Crap.
So finally those of us outside Japan are getting Ragnarok
DS. It came out on the 16th of February stateside, a little
over a year since it was released in Japan (which was December
2008).
I decided to pick up the game, even though the initial reviews
were pretty bleak. The main reason why I did? A lot of the
reviews I'd read seemed to ... kind of miss the point. Gabe
of Penny Arcade once complained of this, that reviewers often
talk in circles and often don't play a game far enough to
get a real idea of what it's like.
That seems to be the case for Ragnarok DS. Granted, I didn't
start the game with very high expectations; you can't really
cram an MMORPG into a DS game, even one like RO. And there's
signs of it; sprites with reduced frames of animation, lack
of shadow maps, and such. The entire range of classes isn't
available; only the first and 2-1 classes, including the Taekwon
branch.
And yet, Ragnarok DS puts its own spin on things. For example,
I was pleasantly surprised by the ability to control the actions
of Ales' party to the extent that is possible in the game.
That and the whole guild system I've heard about from friends
who've played farther in than I have; and nobody I know regrets
buying the game.
Anyway!
You'll notice that Ales and Lisir, the mage girl here, are
not drawn the same as other RO characters. If you ever compare
the Ragnarok DS artwork with the original art done by Lee
Myung-Jin, you'll see that their clothing is somewhat different.
More simplistic in some cases. Their eyes are also a bit different,
too.
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